The Heartwood The Heartwood is the ancestral home of the elves, the Seelie Fae and the unicorns. Most of the Fae have moved on now, but the elves still live there. If the unicorns still remain, they make it very difficult for themselves to be found.
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Camelot The city from Arthurian legend... Well, sorta. See, the guy who came up with the legend of King Arthur got the idea for the setting of the entire piece when he accidentally got transferred to the Heavenly Realm. But that's beside the point. Now the home ground of the Angels and the base of the Elders and the Council, Camelot is a thriving town, with a solid economy in trade and so on.
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Avalon Once again copied into Arthurian legend by the lost poet. A beautiful crumbling castle sit upon a small island in the middle of a lake. The lake is guarded by all manners of water spirit, and the island belongs to the Fae. A lovely forest, straight out of a storybook lies on the North-Eastern end of the island, the castle to the South-East.
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Extra Countryside Just any random piece of land in sudden demand, like a field to make an emergency landing in, or a road to be attacked on and so on.
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Earth
Sherwood Forest The victim of some Earth-person with a warped sense of humor, the forest was named after the fusion of the Realms. A thick woodland of oak, elm and pine, with, sadly, quite a few thorn thickets spread liberally around... The forest is home to many bandits, some kinder than others.
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Moss Built on the ruins of the old city of Moscow, formerly of Russia, Moss if close enough to the border of Hell's Cold Regions, that it is freezing there pretty much all the time. As a city, it is really kinda ugly... Buried in about six feet of snow all year round, Moss is under near constant attack from either marauding bands of Ice Demons, or from monsters from out of the Waste. Yes, Moss borders on the Waste, as well... Not such a great holiday destination.
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Naviga You know what happens when people call their city a long, grandiose name, and then have to use said name, day after day? They shorten it. No one knows what Naviga was originally called, but it was like twenty syllables long... Anyway, once upon a time, Naviga was Vienna. Most of the original canals are now totally submerged and buried in mud, but the Navigans built new canals. And Vienna still floats. Those little canoes still ferry people around. And it is still a beautiful city.
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London About all that the London of today has in common with the London of old is the name, and, of course, the clock tower, Big Ben. Due to the sudden mistrust of anything mechanical, London has reverted to the early eighteenth century. Cars are gone, horses and carriages are back, and everyone loves their swords. Oh yes... and a rather disturbing chain of murders hint towards the notion that someone has gotten the time period slightly wrong, and has decided to reintroduce Jack the Ripper as well...
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Extra Countryside Just any random piece of land in sudden demand, like a field to make an emergency landing in, or a road to be attacked on and so on.
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Hell
The Cold Regions (1 sub-board) Hell is organized into four separate districts. The Cold Region is situated in the extreme North of Hell, bordering on Earth, the Waste, and the Sea of Ice. It is mainly populated by ice demons, and a few insane vampires and has but one major city (ice demons tend to live in nomadic tribes, chasing after whatever happens to be edible), Das-Gorra. Scattered across the frozen white landscape are many almost-perfectly-preserved bits of old machinery that fell from Earth and landed there when the realms were fused.
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The Deserts Depressingly large and spread out to cover pretty much the entire Southern end of Hell, the Deserts have a long, complex demon name which is impossible to pronounce if one doesn't have either a forked tongue or throat cancer. We shall not bother using its real name, though, and, like the King of Hell himself, shall just refer to it as "The Deserts". ...or "that festering litter tray," as the King more privately refers to it... Whatever. The Deserts are populated with fire demons, fire elementals, a truly sad number of snakes and strange beetles and a number of creatures I don't like to think about. And it is bloody hot.
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Central (3 sub-boards) Once again, a place with a formerly noble name... Everyone got sick of calling it by the official name (reputedly a demon name, which would be unpronounceable anyway) and started calling it Central, since it was in the middle of the Realm, and it made sense in a world where sense was a rare and valued commodity. The Gateway to the Underground, the city traditionally home of the King of Hell, is located in Central. Also, Central is home to a number of smaller cities, including Morrain. Morrain is special.
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Nash-ilka Forest Stretching along the edge of the Cold Regions/Central border, and curving back thickly towards the East, the Forest is haunted by ghoulies and ghosties and a truly worrying number of werewolves. It is also where the Unseelie Fae holds its winter court. The ground is honeycombed with caves, and, due to its proximity to the Cold Regions, it is always freezing there.
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Extra Environments
Sea of Ice The name pretty much sums it up... The Sea of Ice is frigid, exceptionally uninviting, and full of ice. It has a few hardy kelpies eking out a live in its sub-zero waters and a lot of strange fish, but other than that, the Sea is just about unpopulated. Nobody can stand the cold. The water seems almost black, topped with thick chunks of floating ice. On some nights the fires can be seen flowing across the sky, painting the black waters green and gold and red and silver. It's probably the only nice thing about the place...
The Waste The Waste is situated in the place where once upon a time there was a small sliver of Heaven/Hell border. Due to incessant warring between the two Realms, the piece of land has been torn apart, twisted by conflicting magics, and then set fire to half a dozen times or more. It's home to many new creatures as strange as itself, and twice as deadly. The land is nor gray and charred, destroyed beyond recognition of the beautiful piece of meadowland it used to be. There are pools of hot, acrid, foul-smelling mud everywhere. Don't fall in the mud pools. Just don't.
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Great Southern Ocean Considerably larger than the Sea of Ice, and far, far nicer, the Southern Ocean is home to mermaids, kelpies, sea nymphs, a few sirens, and sea dragons, as well as a lot of the normal fauna you'd think to find in an ocean (dolphins etc.). The waters are a clear, sparkling blue, washing up to lovely beaches of white sand, where the lords and ladies of the Seelie court like to take their horses riding. Very, very pretty.
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Cloudscape (1 sub-board) Anywhere above the clouds, where the air is clear and fresh, where nobody can see you or judge you, where graceful ships built of steel and glass fly elegantly... Well, one ship anyway. Above the clouds is an entire new world, all crisp and clean. Luka del Rosen keeps his maintenance ship floating up here, safe away from the angry hands of machinery-hating humans. Also, there are several flocks of harpies, a couple griffins and more than a few dragons to share air space with, so be careful not to piss anyone off too much. It's hard to get in the air if you've got an angry red dragon spitting fireballs at you when you're trying to take off.